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SHOT 1: Warner Bros’ Happy Feet – Mumbles climbing up fishnet.

Animated Mumbles the penguin climbing up the fishnet and the boat hooks that poke and hook him off. Program used was proprietary program Voodoo on Linux.

SHOT 2-3: Disney’s G-Force – Bucky gets caught sequence.

These shots were part of a sequence nominated for the 2010 Visual Effects Society Award for Best Character Animation in a Live Action Motion Picture. Animated all the characters (Darwin, Hurley and Bucky) in the shot as well as all the props associated with the performance (nuts, cabin). I also animated proprietary shaper tweaks that were added to simulate the nuts being stuffed into his mouth. Program used was Autodesk Maya on Linux.

SHOT 4: Disney’s G-Force – Bucky handing out knuckle sandwiches.

Animated Bucky character. This shot was also part of the nomination for the same VES Award. Program used was Autodesk Maya on Linux.

SHOT 5: Disney’s Alice in Wonderland – I told you she was the right Alice.

Introduction of the White Rabbit, Door Mouse, Tweedle Dee, Tweedle Dum and others in the movie. Animated the White Rabbit and Door Mouse using Autodesk Maya on Linux.

SHOT 6: Disney’s Alice in Wonderland – Almost eaten.

A continuation of the previous shot. Animated the White Rabbit using Autodesk Maya on Linux.

SHOT 7-9: Disney’s G-Force – Layer cake.

Animated all characters in these three shots (Hurley and Darwin). This short sequence of shots set the tone for Hurley’s character for the entire show. Program used was Autodesk Maya on Linux.

SHOT 10: Disney’s Alice in Wonderland – Jub Jub Attacks.

Animated the Jub Jub bird attacking and interacting with the Mad Hatter in the plate. Program used was Autodesk Maya on Linux.

SHOT 11-12: Walden Media’s Chronicles of Narnia: the Lion, the Witch and the Wardrobe – Gryphon’s attack the White Queen.

These two shots were part of the VFX Bake-off reel submitted that garnered an Oscar nomination for Best Visual Effects. Animated the two gryphons flying in and attacking a live-action plate of the White Queen including the feather animation during flight and primary feathers interacting with the sword contact. Program used was proprietary program Voodoo on Linux. The latter shot involved careful planning and constant communication with the VFX artist. I animated the initial animation on the gryphon (using Voodoo). At the point of contact with the boulder, the VFX artist simulated the gryphon shattering. I then took over the simulation data and animated the shattered debris to hit specific live-action explosions in the plate using Side Effects Houdini.